You are given two integers m
and n
representing a 0-indexed m x n
grid. You are also given two 2D integer arrays guards
and walls
where guards[i] = [rowi, coli]
and walls[j] = [rowj, colj]
represent the positions of the ith
guard and jth
wall respectively.
A guard can see every cell in the four cardinal directions (north, east, south, or west) starting from their position unless obstructed by a wall or another guard. A cell is guarded if there is at least one guard that can see it.
Return the number of unoccupied cells that are not guarded.
Example 1:
Input: m = 4, n = 6, guards = [[0,0],[1,1],[2,3]], walls = [[0,1],[2,2],[1,4]] Output: 7 Explanation: The guarded and unguarded cells are shown in red and green respectively in the above diagram. There are a total of 7 unguarded cells, so we return 7.
Example 2:
Input: m = 3, n = 3, guards = [[1,1]], walls = [[0,1],[1,0],[2,1],[1,2]] Output: 4 Explanation: The unguarded cells are shown in green in the above diagram. There are a total of 4 unguarded cells, so we return 4.
Constraints:
1 <= m, n <= 105
2 <= m * n <= 105
1 <= guards.length, walls.length <= 5 * 104
2 <= guards.length + walls.length <= m * n
guards[i].length == walls[j].length == 2
0 <= rowi, rowj < m
0 <= coli, colj < n
- All the positions in
guards
andwalls
are unique.
Approach 01:
-
C++
-
Python
#include <vector> using namespace std; class Solution { public: int countUnguarded(int rows, int cols, vector<vector<int>>& guards, vector<vector<int>>& walls) { int unguardedCount = 0; vector<vector<char>> grid(rows, vector<char>(cols)); vector<vector<char>> leftGuard(rows, vector<char>(cols)); vector<vector<char>> rightGuard(rows, vector<char>(cols)); vector<vector<char>> upGuard(rows, vector<char>(cols)); vector<vector<char>> downGuard(rows, vector<char>(cols)); // Mark guards and walls on the grid for (const vector<int>& guard : guards){ grid[guard[0]][guard[1]] = 'G'; } for (const vector<int>& wall : walls){ grid[wall[0]][wall[1]] = 'W'; } // Fill guard visibility from left and right for (int i = 0; i < rows; ++i) { char lastSeen = 0; for (int j = 0; j < cols; ++j){ updateGuardInfo(grid[i][j], lastSeen, leftGuard[i][j]); } lastSeen = 0; for (int j = cols - 1; j >= 0; --j){ updateGuardInfo(grid[i][j], lastSeen, rightGuard[i][j]); } } // Fill guard visibility from top and bottom for (int j = 0; j < cols; ++j) { char lastSeen = 0; for (int i = 0; i < rows; ++i){ updateGuardInfo(grid[i][j], lastSeen, upGuard[i][j]); } lastSeen = 0; for (int i = rows - 1; i >= 0; --i){ updateGuardInfo(grid[i][j], lastSeen, downGuard[i][j]); } } // Count unguarded cells for (int i = 0; i < rows; ++i) { for (int j = 0; j < cols; ++j) { if (grid[i][j] == 0 && leftGuard[i][j] != 'G' && rightGuard[i][j] != 'G' && upGuard[i][j] != 'G' && downGuard[i][j] != 'G') { ++unguardedCount; } } } return unguardedCount; } private: void updateGuardInfo(char currentCell, char& lastSeen, char& guardInfo) { if (currentCell == 'G' || currentCell == 'W'){ lastSeen = currentCell; } else{ guardInfo = lastSeen; } } };
from typing import List class Solution: def countUnguarded(self, rows: int, cols: int, guards: List[List[int]], walls: List[List[int]]) -> int: unguardedCount = 0 grid = [[0] * cols for _ in range(rows)] leftGuard = [[0] * cols for _ in range(rows)] rightGuard = [[0] * cols for _ in range(rows)] upGuard = [[0] * cols for _ in range(rows)] downGuard = [[0] * cols for _ in range(rows)] # Mark guards and walls on the grid for guard in guards: grid[guard[0]][guard[1]] = 'G' for wall in walls: grid[wall[0]][wall[1]] = 'W' # Fill guard visibility from left and right for i in range(rows): lastSeen = 0 for j in range(cols): lastSeen = self.updateGuardInfo(grid[i][j], lastSeen, leftGuard, i, j) lastSeen = 0 for j in range(cols - 1, -1, -1): lastSeen = self.updateGuardInfo(grid[i][j], lastSeen, rightGuard, i, j) # Fill guard visibility from top and bottom for j in range(cols): lastSeen = 0 for i in range(rows): lastSeen = self.updateGuardInfo(grid[i][j], lastSeen, upGuard, i, j) lastSeen = 0 for i in range(rows - 1, -1, -1): lastSeen = self.updateGuardInfo(grid[i][j], lastSeen, downGuard, i, j) # Count unguarded cells for i in range(rows): for j in range(cols): if (grid[i][j] == 0 and leftGuard[i][j] != 'G' and rightGuard[i][j] != 'G' and upGuard[i][j] != 'G' and downGuard[i][j] != 'G'): unguardedCount += 1 return unguardedCount def updateGuardInfo(self, currentCell: str, lastSeen: str, guardInfo: List[List[str]], i: int, j: int) -> str: if currentCell in {'G', 'W'}: lastSeen = currentCell else: guardInfo[i][j] = lastSeen return lastSeen
Time Complexity
- Grid Initialization:
Initializing the grid with dimensions \( \text{rows} \times \text{cols} \) takes \( O(\text{rows} \times \text{cols}) \) time.
- Marking Guards and Walls:
Filling the grid with guards and walls requires iterating through the guard and wall lists. This takes \( O(g + w) \), where \( g \) is the number of guards and \( w \) is the number of walls.
- Filling Guard Visibility:
Filling guard visibility for each direction (left, right, up, down) requires four passes over the grid, each taking \( O(\text{rows} \times \text{cols}) \) time. This results in \( O(4 \times \text{rows} \times \text{cols}) = O(\text{rows} \times \text{cols}) \).
- Counting Unguarded Cells:
Finally, counting the unguarded cells requires a full grid scan, which takes \( O(\text{rows} \times \text{cols}) \).
- Overall Time Complexity:
The overall time complexity is \( O(\text{rows} \times \text{cols} + g + w) \). In practice, \( g + w \) is much smaller than \( \text{rows} \times \text{cols} \), so the complexity simplifies to \( O(\text{rows} \times \text{cols}) \).
Space Complexity
- Grid Storage:
The grid and auxiliary grids (leftGuard, rightGuard, upGuard, downGuard) all require \( O(\text{rows} \times \text{cols}) \) space.
- Auxiliary Variables:
Other variables like
unguardedCount
,lastSeen
, andguardInfo
require \( O(1) \) space. - Overall Space Complexity:
The overall space complexity is \( O(\text{rows} \times \text{cols}) \), considering the storage required for the grid and auxiliary arrays.